typescript 59 lines · 8 steps

Throttling pointer events with NgZone in Angular

An Angular directive tracks mouse movement outside change detection and emits coalesced points once per animation frame.

Explained by highlit
1import { Directive, ElementRef, EventEmitter, NgZone, OnDestroy, OnInit, Output } from '@angular/core';
2 
3interface Point {
4 x: number;
5 y: number;
6}
7 
8@Directive({
9 selector: '[appPointerTrail]',
10 standalone: true,
11})
12export class PointerTrailDirective implements OnInit, OnDestroy {
13 @Output() trailPoint = new EventEmitter<Point>();
14 
15 private removeListener?: () => void;
16 private rafId: number | null = null;
17 private pending: Point | null = null;
18 
19 constructor(
20 private readonly host: ElementRef<HTMLElement>,
21 private readonly zone: NgZone,
22 ) {}
23 
24 ngOnInit(): void {
25 this.zone.runOutsideAngular(() => {
26 const el = this.host.nativeElement;
27 const onMove = (event: MouseEvent) => {
28 const rect = el.getBoundingClientRect();
29 this.pending = { x: event.clientX - rect.left, y: event.clientY - rect.top };
30 this.scheduleFlush();
31 };
32 
33 el.addEventListener('mousemove', onMove, { passive: true });
34 this.removeListener = () => el.removeEventListener('mousemove', onMove);
35 });
36 }
37 
38 private scheduleFlush(): void {
39 if (this.rafId !== null) {
40 return;
41 }
42 this.rafId = requestAnimationFrame(() => {
43 this.rafId = null;
44 const point = this.pending;
45 if (!point) {
46 return;
47 }
48 this.pending = null;
49 this.zone.run(() => this.trailPoint.emit(point));
50 });
51 }
52 
53 ngOnDestroy(): void {
54 this.removeListener?.();
55 if (this.rafId !== null) {
56 cancelAnimationFrame(this.rafId);
57 }
58 }
59}
01 / 01
STEP 01

Walkthrough

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Three takeaways
  1. 1Running high-frequency listeners outside NgZone avoids triggering change detection on every event.
  2. 2Coalescing updates with requestAnimationFrame caps work to one emission per frame no matter how fast events fire.
  3. 3Directives that attach native listeners must remove them and cancel pending frames on destroy to avoid leaks.

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